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Bamboo

There is an old saying that the bamboo is the strongest tree, not because it has the sturdiest trunk, but because it has the most flexible trunk. During tropical storms, as other trees fight against the fierce torrential winds, the bamboo bends, ever so slightly, along with the storm. The less flexible trees are torn apart.

After the storm the bamboo straightens up, with a slight bend showing the effect of the hurricane. It survives.

Like the tree we are constantly forced to deal with things larger than us ' things out of our control. In our profession, it comes as family, deadlines, tight budgets, creative dry spells. Dead ends.

The result? Look at the wasteland of dead projects, empty webpages and stories of disillusionment. Including my own projects.

It doesn't have to be this way, though. We have to learn humility and realize that our project will not be the next Final Fantasy and, more importantly, that it doesn't have to be. We have to accept the nature of independent game design.

Our profession is like the bamboo. We have the strength of passion and conviction, the gift of focus and the drive to express. However, we need the flexibility to adjust ourselves so that our projects will survive.

My way of dealing with this on my current project is scaling back the goals of the game design. The core idea is in tact, the game ' hopefully ' will still be fun to play and I won't go insane juggling school, work and game development. At least a little less insane.

The best thing we can do as a group is support those who are being realistic about their game development. We tend to support those who are going for the gold ' the most overtly ambitious. These people are the flags, waving high above, representing our field.

But we also need a foundation. Solid, strong games that do not require years of development, nor continual sacrifice and denial of other life matters. We just need good games, not epics.

Ironically, the solid, strong games are the most difficult to do. You cannot sell people on your ambition. You cannot rely on new graphics techniques. You cannot give a grand storyline.

You just have to deliver good gameplay.

And that is what independent game development is all about.

--
Written by Damon Brown.